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Publications and talks
Journal articles, a book chapter, peer-reviewed conference papers, and talks. Open a section to see what’s inside. Citation metrics are on Google Scholar.
Publications
Journal articles
3
- 2025Exploring the Role of Location-Based Games in Managing Tourist Destinations Under Climate Change Challenges: A Gap Analysis ReviewPlace and learningDOI
Mansourihanis, O., Hemmati, M., Afshar, S. V., Eshaghi, S., & Varinlioğlu, G. (2025). Exploring the Role of Location-Based Games in Managing Tourist Destinations Under Climate Change Challenges: A Gap Analysis Review. Case Studies in the Environment, 9(1). https://doi.org/10.1525/cse.2025.2439123
- 2024Revolutionizing Learning: Unleashing the Power of Technology Gamification-Augmented Reality in Vocational EducationPlace and learningDOI
Wulansari, R. E., Fortuna, A., Marta, R., Primawati, P., Masek, A., Kaya, D., … & Eshaghi, S. (2024). Revolutionizing Learning: Unleashing the Power of Technology Gamification-Augmented Reality in Vocational Education. TEM Journal. https://doi.org/10.18421/TEM133-65
- 2022Pattern Analysis of Virtual Landscape within Educational GamesPlace and learningDOI
Vaez Afshar, S., Eshaghi, S., & Kim, I. (2022). Pattern Analysis of Virtual Landscape within Educational Games. Journal of Digital Landscape Architecture (DLA 2022: HYBRID — Analog + Digital = The Next Normal).
Book chapter
1
- ForthcomingBeyond Representation: Conversational AI and Narrative Immersion in ArchitectureAccepted
Varinlioğlu, G., Eshaghi, S., & Vaez Afshar, S. (forthcoming). Beyond Representation: Conversational AI and Narrative Immersion in Architecture. In O. Z. Güzelci & I. As (Eds.), The Routledge Companion to Artificial Intelligence in Architecture (2nd ed.). Routledge.
Peer-reviewed conference papers
12
- 2026Situated Intelligence in Architectural Practice: Conversational AI and Interactive Virtual Environments as Emerging Tools for Project DeliveryAccepted
Eshaghi, S. (2026). Situated Intelligence in Architectural Practice: Conversational AI and Interactive Virtual Environments as Emerging Tools for Project Delivery. ASCAAD 2026: Situated Intelligence — Emerging Forms of Computational Practices, Istanbul Technical University, Istanbul.
- 2024From Past to Present: A Study of AI-Driven Gamification in Heritage EducationHeritage and playRead
Vaez Afshar, S., Eshaghi, S., Hadighi, M., & Varinlioğlu, G. (2024). From Past to Present: A Study of AI-Driven Gamification in Heritage Education. 42nd eCAADe: Data-Driven Intelligence, Nicosia, Cyprus, 2, 249–258.
- 2023Leveraging Landscape Architecture and Environmental Storytelling for Next-Generation Gaming Experiences: A Holistic Approach to Virtual World DesignPlace and learningRead
Vaez Afshar, S., Eshaghi, S., Kim, I., & Afshar, S. (2023). Leveraging Landscape Architecture and Environmental Storytelling for Next-Generation Gaming Experiences: A Holistic Approach to Virtual World Design. 11th ASCAAD, Amman, Jordan.
- 2023Echoes of Union Depot: A Virtual Reality Educational Game for Historic Preservation and Public AwarenessHeritage and playRead
Vaez Afshar, S., Eshaghi, S., & Hadighi, M. (2023). Echoes of Union Depot: A Virtual Reality Educational Game for Historic Preservation and Public Awareness. 9th eCAADe Regional International Symposium, Tallinn, Estonia.
- 2023A Framework Proposal for Developing Historical Video Games Based on Player Review Data Mining to Support Historic Preservation
Eshaghi, S., Vaez Afshar, S., & Hadighi, M. (2023). A Framework Proposal for Developing Historical Video Games Based on Player Review Data Mining to Support Historic Preservation. ARCC 2023 International Conference: The Research-Design Interface.
- 2022
- 2022GIS-Based Educational Game through Low-Cost Virtual Tour ExperiencePlace and learningRead
Varinlioğlu, G., Vaez Afshar, S., Eshaghi, S., Balaban, Ö., & Nagakura, T. (2022). GIS-Based Educational Game through Low-Cost Virtual Tour Experience. 27th CAADRIA: Post Carbon, 1, 69–78.
- 2021
- 2021Evaluation of Learning Rate in Serious Game: Based on Anatolian Cultural Heritage
Vaez Afshar, S., Eshaghi, S., Varinlioğlu, G., & Balaban, Ö. (2021). Evaluation of Learning Rate in Serious Game: Based on Anatolian Cultural Heritage. 39th eCAADe: Towards a New, Configurable Architecture, 2, 273–280.
- 2021A Game-Based Tool for Freshmen Design Students During the Pandemic Distance LearningPlace and learningRead
Vaez Afshar, S., Eshaghi, S., & Örnek, M. A. (2021). A Game-Based Tool for Freshmen Design Students During the Pandemic Distance Learning. 4th International Symposium on Art and Design Education, Başkent 2021, 77–83.
- 2021The Sericum Via: A Serious Game for Preserving Tangible and Intangible Heritage of Iran
Eshaghi, S., Vaez Afshar, S., & Varinlioğlu, G. (2021). The Sericum Via: A Serious Game for Preserving Tangible and Intangible Heritage of Iran. 9th ASCAAD: Architecture in the Age of Disruptive Technologies, 306–316.
- 2020Yedikule Bostans: A Serious Game for Cultural HeritageHeritage and playRead
Eshaghi, S., & Örnek, M. A. (2020). Yedikule Bostans: A Serious Game for Cultural Heritage. IDU SPAD’20 International Spatial Planning and Design Symposium, Izmir Democracy University, 370–378.
Talks
Invited lectures
8
- 2026Digital Heritage: Opportunities, Challenges, and Future Directions (with S. Vaez Afshar and G. Varinlioğlu)
- 2025From Architecture to Informatics: A Journey Through Games and Heritage
- 2024From Architecture to Informatics: A Journey Through Games and Heritage
- 2024AR, VR, and MR: Innovation for Building Design
- 2022Gamification for Design Research
- 2022Serious Games: Cultural Heritage Oriented Games
- 2022SU: An Educational Game for Water Management of Istanbul
- 2021From Architecture to Digital Games
Presentations and posters
7
- 2026Heritage Invisibility: Designated Landmarks in the Blind Spot of Municipal DataAwarded
- 2026Intelligent Avatars in Language Learning (Durmaz, O., Vaez Afshar, S., & Eshaghi, S.)
- 2025Pixel Quest: The Lost Archive — A Game-Based Approach to Digital Preservation AwarenessAwarded
- 2024SILK Whispers: AI-Driven Gamification for Immersive Heritage Education on the Silk RoadsAwarded
- 2024Play/Learn/Teach: New Realities and Playful Learning for Architectural Education (Ghazvinian, A., Eshaghi, S., & Vaez Afshar, S.)
- 2023Innovative Heritage Surveying: Unveiling the Potential of Digital TechnologiesAwarded
- 2023The Use of Gamification to Enhance Understanding of Historic District Design Guidelines: The Case of Manhattan Heights, El Paso (Eshaghi, S., & Hadighi, M.)Awarded
Panels, roundtables and demos
8
- 2026Panel · “Experiential vs. Simulated Learning”
- 2026Panel · “Building Communities of Practice in Game Development at University of Illinois”
- 2026Panel · “The stu/dio Operating System: AI-Assisted Workflows from Vision to Production”
- 2026Roundtable (moderator) · “Designing Games for Cultural Heritage”
- 2026Demo · “GSD stu/dio Games”
- 2025Panel · “A Panel Discussion of the stu/dio: Contributions, Focus Areas, and Challenges in University Student-Driven Game Production”
- 2025Panel · “Academics and Research Committee Career Fair Panel Discussion”
- 2024Demo · “Transforming ArchViz: Enhancing User Engagement and Interaction in Architectural Visualization through Gamified AI Experiences”